#include "BsMonoPrerequisites.h" #include "BsMonoScriptManager.h" using namespace CamelotFramework; namespace BansheeEngine { extern "C" BS_MONO_EXPORT const String& getPluginName() { static String pluginName = "BansheeMono"; return pluginName; } extern "C" BS_MONO_EXPORT void* loadPlugin() { std::shared_ptr mono = cm_shared_ptr(); ScriptManager::instance().initialize(mono); return nullptr; } }