#include "BsMonoScriptManager.h" #include "BsMonoManager.h" using namespace CamelotFramework; namespace BansheeEngine { MonoScriptSystem::MonoScriptSystem() :mIsInitialized(false) { } MonoScriptSystem::~MonoScriptSystem() { if(mIsInitialized) MonoManager::shutDown(); } void MonoScriptSystem::initialize() { MonoManager::startUp(cm_new()); mIsInitialized = true; } }