#include "BsOctreeSMPrerequisites.h" #include "BsOctreeSceneManager.h" using namespace CamelotFramework; namespace BansheeEngine { extern "C" BS_SM_EXPORT const String& getPluginName() { static String pluginName = "BansheeOctreeSM"; return pluginName; } extern "C" BS_SM_EXPORT void* loadPlugin() { return cm_new(); } }