#pragma once #include "BsPrerequisites.h" namespace BansheeEditor { // GUI class EditorWindowBase; class EditorWindow; class EditorWidget; class EditorWidgetContainer; class GUITabbedTitleBar; class GUITabButton; class GUIWindowDropArea; class GUIWindowFrame; class EditorWindowManager; class DockManager; class MainEditorWindow; class WindowFrameWidget; class GUIMenuBar; class GUIDockSlider; class GUISceneTreeView; enum class DragAndDropType { EditorWidget = 10000 }; }