#pragma once #include "BsEditorPrerequisites.h" #include "BsGUITexture.h" #include "BsImageSprite.h" namespace BansheeEditor { class GUIWindowFrame : public BS::GUITexture { public: static const CM::String& getGUITypeName(); static GUIWindowFrame* create(BS::GUIWidget& parent, const BS::GUIElementStyle* style = nullptr); static GUIWindowFrame* create(BS::GUIWidget& parent, const BS::GUIOptions& layoutOptions, const BS::GUIElementStyle* style = nullptr); void setFocused(bool focused); protected: ~GUIWindowFrame(); GUIWindowFrame(BS::GUIWidget& parent, const BS::GUIElementStyle* style, const BS::GUILayoutOptions& layoutOptions); }; }