/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2011 Torus Knot Software Ltd Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------- */ #ifndef __HighLevelGpuProgramManager_H__ #define __HighLevelGpuProgramManager_H__ #include "CmPrerequisites.h" #include "CmModule.h" #include "CmException.h" #include "CmHighLevelGpuProgram.h" namespace CamelotFramework { /** \addtogroup Core * @{ */ /** \addtogroup Resources * @{ */ /** Interface definition for factories of HighLevelGpuProgram. */ class CM_EXPORT HighLevelGpuProgramFactory { public: HighLevelGpuProgramFactory() {} virtual ~HighLevelGpuProgramFactory(); /// Get the name of the language this factory creates programs for virtual const String& getLanguage(void) const = 0; virtual HighLevelGpuProgramPtr create(const String& source, const String& entryPoint, GpuProgramType gptype, GpuProgramProfile profile, const Vector::type* includes) = 0; virtual HighLevelGpuProgramPtr create() = 0; }; /** This ResourceManager manages high-level vertex and fragment programs. @remarks High-level vertex and fragment programs can be used instead of assembler programs as managed by GpuProgramManager; however they typically result in a GpuProgram being created as a derivative of the high-level program. High-level programs are easier to write, and can often be API-independent, unlike assembler programs. @par This class not only manages the programs themselves, it also manages the factory classes which allow the creation of high-level programs using a variety of high-level syntaxes. Plugins can be created which register themselves as high-level program factories and as such the engine can be extended to accept virtually any kind of program provided a plugin is written. */ class CM_EXPORT HighLevelGpuProgramManager : public Module { public: typedef Map::type FactoryMap; protected: /// Factories capable of creating HighLevelGpuProgram instances FactoryMap mFactories; /// Factory for dealing with programs for languages we can't create HighLevelGpuProgramFactory* mNullFactory; HighLevelGpuProgramFactory* getFactory(const String& language); public: HighLevelGpuProgramManager(); ~HighLevelGpuProgramManager(); /** Add a new factory object for high-level programs of a given language. */ void addFactory(HighLevelGpuProgramFactory* factory); /** Remove a factory object for high-level programs of a given language. */ void removeFactory(HighLevelGpuProgramFactory* factory); /** Returns whether a given high-level language is supported. */ bool isLanguageSupported(const String& lang); /** Create a new HighLevelGpuProgram. @par This method creates a new program of the type specified as the second and third parameters. @param name The identifying name of the program @param groupName The name of the resource group which this program is to be a member of @param language Code of the language to use (e.g. "cg") @param gptype The type of program to create */ HighLevelGpuProgramPtr create(const String& source, const String& entryPoint, const String& language, GpuProgramType gptype, GpuProgramProfile profile, const Vector::type* includes); /** Create a new HighLevelGpuProgram. @par This method creates a new program of the specified language. You need to set other properties like source, entry point, type, profile manually. @param language Code of the language to use (e.g. "cg") */ HighLevelGpuProgramPtr create(const String& language); /** * @brief Creates a completely empty and uninitialized HighLevelGpuProgram. * Should only be used for VERY specific purposes, like deserialization, * as it requires additional manual initialization that is not required normally. */ HighLevelGpuProgramPtr createEmpty(const String& language); }; /** @} */ /** @} */ } #endif