#pragma once #include "CmPrerequisites.h" #include "CmVertexDeclaration.h" namespace CamelotFramework { class CM_EXPORT VertexDataDesc : public IReflectable { public: VertexDataDesc() {} /** * @brief Informs the internal buffer that it needs to make room for the specified vertex element. If a vertex * with same stream and semantics already exists it will just be updated. * * @param type Type of the vertex element. Determines size. * @param semantic Semantic that allows the engine to connect the data to a shader input slot. * @param semanticIdx (optional) If there are multiple semantics with the same name, use different index to differentiate between them. * @param streamIdx (optional) Zero-based index of the stream. Each stream will internally be represented as a single vertex buffer. */ void addVertElem(VertexElementType type, VertexElementSemantic semantic, UINT32 semanticIdx = 0, UINT32 streamIdx = 0); /** * @brief Query if we have vertex data for the specified semantic. */ bool hasElement(VertexElementSemantic semantic, UINT32 semanticIdx = 0, UINT32 streamIdx = 0) const; /** * @brief Creates a new vertex declaration based on set vertex elements. */ VertexDeclarationPtr createDeclaration() const; UINT32 getElementSize(VertexElementSemantic semantic, UINT32 semanticIdx = 0, UINT32 streamIdx = 0) const; UINT32 getElementOffsetFromStream(VertexElementSemantic semantic, UINT32 semanticIdx = 0, UINT32 streamIdx = 0) const; UINT32 getVertexStride(UINT32 streamIdx) const; UINT32 getVertexStride() const; UINT32 getStreamOffset(UINT32 streamIdx) const; UINT32 getNumElements() const { return (UINT32)mVertexElements.size(); } const VertexElement& getElement(UINT32 idx) const { return mVertexElements[idx]; } private: friend class Mesh; // To avoid polluting the public interface with a bunch of nearly useless methods for outside world friend class MeshHeap; Vector::type mVertexElements; UINT32 getMaxStreamIdx() const; bool hasStream(UINT32 streamIdx) const; void clearIfItExists(VertexElementType type, VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx); /************************************************************************/ /* SERIALIZATION */ /************************************************************************/ public: friend class VertexDataDescRTTI; static RTTITypeBase* getRTTIStatic(); virtual RTTITypeBase* getRTTI() const; }; }