#include "CmDepthStencilState.h" #include "CmRenderStateManager.h" #include "CmRenderSystem.h" #include "CmDepthStencilStateRTTI.h" #include "CmException.h" namespace CamelotFramework { void DepthStencilState::initialize(const DEPTH_STENCIL_STATE_DESC& desc) { mData = desc; Resource::initialize(); } const DepthStencilStatePtr& DepthStencilState::getDefault() { return RenderStateManager::instance().getDefaultDepthStencilState(); } HDepthStencilState DepthStencilState::create(const DEPTH_STENCIL_STATE_DESC& desc) { DepthStencilStatePtr depthStencilPtr = RenderStateManager::instance().createDepthStencilState(desc); return static_resource_cast(Resource::_createResourceHandle(depthStencilPtr)); } /************************************************************************/ /* RTTI */ /************************************************************************/ RTTITypeBase* DepthStencilState::getRTTIStatic() { return DepthStencilStateRTTI::instance(); } RTTITypeBase* DepthStencilState::getRTTI() const { return DepthStencilState::getRTTIStatic(); } }