#include "X11/CmOSCursorImpl.h" // TODO - Not tested and will not work until I properly test it on a mac system! namespace CamelotEngine { OSCursor() { } Int2 OSCursor::getPosition() { NSPoint mouseLoc; mouseLoc = [NSEvent mouseLocation]; return Int2(mouseLoc.x, mouseLoc.y); } void OSCursor::setPosition(const Int2& pos) { CGPoint globalPoint = CGPointMake(pos.x, pos.y); CGWarpMouseCursorPosition(globalPoint); } void OSCursor::hide() { [NSCursor hide]; CGAssociateMouseAndMouseCursorPosition(false); } void OSCursor::show() { [NSCursor unhide]; CGAssociateMouseAndMouseCursorPosition(true); } }