#pragma once #include "CmD3D11Prerequisites.h" #include "CmRenderWindowManager.h" namespace CamelotFramework { class CM_D3D11_EXPORT D3D11RenderWindowManager : public RenderWindowManager { public: D3D11RenderWindowManager(D3D11RenderSystem* renderSystem); protected: /** * @copydoc RenderWindowManager::createImpl() */ RenderWindowPtr createImpl(RENDER_WINDOW_DESC& desc, RenderWindowPtr parentWindow); private: D3D11RenderSystem* mRenderSystem; }; }