#include "CmD3D11HLSLProgramFactory.h" #include "CmD3D11HLSLProgram.h" namespace CamelotFramework { String D3D11HLSLProgramFactory::sLanguageName = "hlsl"; D3D11HLSLProgramFactory::D3D11HLSLProgramFactory() { } D3D11HLSLProgramFactory::~D3D11HLSLProgramFactory() { } const String& D3D11HLSLProgramFactory::getLanguage(void) const { return sLanguageName; } HighLevelGpuProgramPtr D3D11HLSLProgramFactory::create(const String& source, const String& entryPoint, GpuProgramType gptype, GpuProgramProfile profile, const Vector::type* includes) { D3D11HLSLProgram* prog = new (cm_alloc()) D3D11HLSLProgram(source, entryPoint, sLanguageName, gptype, profile, includes); return cm_core_ptr(prog); } HighLevelGpuProgramPtr D3D11HLSLProgramFactory::create() { D3D11HLSLProgram* prog = new (cm_alloc()) D3D11HLSLProgram("", "", sLanguageName, GPT_VERTEX_PROGRAM, GPP_NONE, nullptr); return cm_core_ptr(prog); } }