#include "CmD3D11VideoMode.h" namespace CamelotFramework { D3D11VideoMode::D3D11VideoMode(DXGI_OUTPUT_DESC d3ddm, DXGI_MODE_DESC modeDesc) :mDisplayMode(d3ddm), mModeDesc(modeDesc) { } D3D11VideoMode::D3D11VideoMode(const D3D11VideoMode &ob) :mDisplayMode(ob.mDisplayMode), mModeDesc(ob.mModeDesc) { } D3D11VideoMode::D3D11VideoMode() { ZeroMemory(&mDisplayMode, sizeof(DXGI_OUTPUT_DESC)); ZeroMemory(&mModeDesc, sizeof(DXGI_MODE_DESC)); } D3D11VideoMode::~D3D11VideoMode() { } String D3D11VideoMode::getDescription() const { return toString(mModeDesc.Width) + " x " + toString(mModeDesc.Height) + " @ " + toString(getColorDepth()) + "-bit color"; } UINT32 D3D11VideoMode::getColorDepth() const { UINT32 colourDepth = 16; if( mModeDesc.Format == DXGI_FORMAT_R32G32B32A32_TYPELESS || mModeDesc.Format == DXGI_FORMAT_R32G32B32A32_FLOAT || mModeDesc.Format == DXGI_FORMAT_R32G32B32A32_UINT || mModeDesc.Format == DXGI_FORMAT_R32G32B32A32_SINT || mModeDesc.Format == DXGI_FORMAT_R32G32B32_TYPELESS || mModeDesc.Format == DXGI_FORMAT_R32G32B32_FLOAT || mModeDesc.Format == DXGI_FORMAT_R32G32B32_UINT || mModeDesc.Format == DXGI_FORMAT_R32G32B32_SINT ) colourDepth = 32; return colourDepth; } }