#include "CmGLQueryManager.h" #include "CmGLEventQuery.h" #include "CmGLTimerQuery.h" namespace CamelotFramework { EventQueryPtr GLQueryManager::createEventQuery() const { EventQueryPtr query = std::shared_ptr(cm_new(), &QueryManager::deleteEventQuery, StdAlloc()); mEventQueries.push_back(query.get()); return query; } TimerQueryPtr GLQueryManager::createTimerQuery() const { TimerQueryPtr query = std::shared_ptr(cm_new(), &QueryManager::deleteTimerQuery, StdAlloc()); mTimerQueries.push_back(query.get()); return query; } }