using System; using System.Runtime.CompilerServices; namespace BansheeEngine { public sealed class GUILabel : GUIElement { internal GUILabel(GUILayout parentLayout, GUIContent content, GUIElementStyle style, params GUIOption[] options) :base(parentLayout) { Internal_CreateInstance(this, parentLayout, content, style, options); } public void SetContent(GUIContent content) { Internal_SetContent(mCachedPtr, content); } [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_CreateInstance(GUILabel instance, GUILayout layout, GUIContent content, GUIElementStyle style, GUIOption[] options); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetContent(IntPtr nativeInstance, GUIContent content); } }