#pragma once #include "BsD3D11Prerequisites.h" #include "BsSamplerState.h" namespace BansheeEngine { /** * @brief DirectX 11 implementation of a sampler state. Wraps a DX11 * sampler state object. */ class BS_D3D11_EXPORT D3D11SamplerStateCore : public SamplerStateCore { public: ~D3D11SamplerStateCore(); ID3D11SamplerState* getInternal() const { return mSamplerState; } protected: friend class D3D11RenderStateCoreManager; D3D11SamplerStateCore(const SAMPLER_STATE_DESC& desc); /** * @copydoc SamplerStateCore::createInternal */ void createInternal() override; ID3D11SamplerState* mSamplerState; }; }