#include "BsD3D11Texture.h" #include "BsD3D11Mappings.h" #include "BsD3D11Device.h" #include "BsD3D11RenderAPI.h" #include "BsD3D11TextureView.h" #include "BsCoreThread.h" #include "BsException.h" #include "BsAsyncOp.h" #include "BsRenderStats.h" #include "BsDebug.h" namespace BansheeEngine { D3D11TextureCore::D3D11TextureCore(TextureType textureType, UINT32 width, UINT32 height, UINT32 depth, UINT32 numMipmaps, PixelFormat format, int usage, bool hwGamma, UINT32 multisampleCount) : TextureCore(textureType, width, height, depth, numMipmaps, format, usage, hwGamma, multisampleCount), m1DTex(nullptr), m2DTex(nullptr), m3DTex(nullptr), mTex(nullptr), mShaderResourceView(nullptr), mStagingBuffer(nullptr), mLockedSubresourceIdx(-1), mLockedForReading(false), mStaticBuffer(nullptr) { } D3D11TextureCore::~D3D11TextureCore() { SAFE_RELEASE(mTex); SAFE_RELEASE(mShaderResourceView); SAFE_RELEASE(m1DTex); SAFE_RELEASE(m2DTex); SAFE_RELEASE(m3DTex); SAFE_RELEASE(mStagingBuffer); BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_Texture); } void D3D11TextureCore::initialize() { THROW_IF_NOT_CORE_THREAD; switch (mProperties.getTextureType()) { case TEX_TYPE_1D: create1DTex(); break; case TEX_TYPE_2D: case TEX_TYPE_CUBE_MAP: create2DTex(); break; case TEX_TYPE_3D: create3DTex(); break; default: BS_EXCEPT(RenderingAPIException, "Unknown texture type"); } BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_Texture); TextureCore::initialize(); } void D3D11TextureCore::copyImpl(UINT32 srcFace, UINT32 srcMipLevel, UINT32 destFace, UINT32 destMipLevel, const SPtr& target) { D3D11TextureCore* other = static_cast(target.get()); UINT32 srcResIdx = D3D11CalcSubresource(srcMipLevel, srcFace, mProperties.getNumMipmaps() + 1); UINT32 destResIdx = D3D11CalcSubresource(destMipLevel, destFace, target->getProperties().getNumMipmaps() + 1); D3D11RenderAPI* rs = static_cast(RenderAPICore::instancePtr()); D3D11Device& device = rs->getPrimaryDevice(); bool srcHasMultisample = mProperties.getMultisampleCount() > 1; bool destHasMultisample = target->getProperties().getMultisampleCount() > 1; if (srcHasMultisample && destHasMultisample && mProperties.getMultisampleCount() != target->getProperties().getMultisampleCount()) // Resolving from MS to non-MS texture { device.getImmediateContext()->ResolveSubresource(other->getDX11Resource(), destResIdx, mTex, srcResIdx, mDXGIFormat); } else { device.getImmediateContext()->CopySubresourceRegion(other->getDX11Resource(), destResIdx, 0, 0, 0, mTex, srcResIdx, nullptr); if (device.hasError()) { String errorDescription = device.getErrorDescription(); BS_EXCEPT(RenderingAPIException, "D3D11 device cannot copy subresource\nError Description:" + errorDescription); } } } PixelData D3D11TextureCore::lockImpl(GpuLockOptions options, UINT32 mipLevel, UINT32 face) { if (mProperties.getMultisampleCount() > 1) BS_EXCEPT(InvalidStateException, "Multisampled textures cannot be accessed from the CPU directly."); #if BS_PROFILING_ENABLED if (options == GBL_READ_ONLY || options == GBL_READ_WRITE) { BS_INC_RENDER_STAT_CAT(ResRead, RenderStatObject_Texture); } if (options == GBL_READ_WRITE || options == GBL_WRITE_ONLY || options == GBL_WRITE_ONLY_DISCARD || options == GBL_WRITE_ONLY_NO_OVERWRITE) { BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_Texture); } #endif UINT32 mipWidth = mProperties.getWidth() >> mipLevel; UINT32 mipHeight = mProperties.getHeight() >> mipLevel; UINT32 mipDepth = mProperties.getDepth() >> mipLevel; PixelData lockedArea(mipWidth, mipHeight, mipDepth, mProperties.getFormat()); D3D11_MAP flags = D3D11Mappings::getLockOptions(options); UINT32 rowPitch, slicePitch; if(flags == D3D11_MAP_READ || flags == D3D11_MAP_READ_WRITE) { UINT8* data = (UINT8*)mapstagingbuffer(flags, face, mipLevel, rowPitch, slicePitch); lockedArea.setExternalBuffer(data); lockedArea.setRowPitch(rowPitch); lockedArea.setSlicePitch(slicePitch); mLockedForReading = true; } else { if (mProperties.getUsage() == TU_DYNAMIC) { UINT8* data = (UINT8*)map(mTex, flags, face, mipLevel, rowPitch, slicePitch); lockedArea.setExternalBuffer(data); lockedArea.setRowPitch(rowPitch); lockedArea.setSlicePitch(slicePitch); } else lockedArea.setExternalBuffer((UINT8*)mapstaticbuffer(lockedArea, mipLevel, face)); mLockedForReading = false; } return lockedArea; } void D3D11TextureCore::unlockImpl() { if(mLockedForReading) unmapstagingbuffer(); else { if (mProperties.getUsage() == TU_DYNAMIC) unmap(mTex); else unmapstaticbuffer(); } } void D3D11TextureCore::readData(PixelData& dest, UINT32 mipLevel, UINT32 face) { if (mProperties.getMultisampleCount() > 1) BS_EXCEPT(InvalidStateException, "Multisampled textures cannot be accessed from the CPU directly."); PixelData myData = lock(GBL_READ_ONLY, mipLevel, face); #if BS_DEBUG_MODE if(dest.getConsecutiveSize() != myData.getConsecutiveSize()) { unlock(); BS_EXCEPT(InternalErrorException, "Buffer sizes don't match"); } #endif PixelUtil::bulkPixelConversion(myData, dest); unlock(); } void D3D11TextureCore::writeData(const PixelData& src, UINT32 mipLevel, UINT32 face, bool discardWholeBuffer) { PixelFormat format = mProperties.getFormat(); if (mProperties.getMultisampleCount() > 1) BS_EXCEPT(InvalidStateException, "Multisampled textures cannot be accessed from the CPU directly."); if ((mProperties.getUsage() & TU_DYNAMIC) != 0) { PixelData myData = lock(discardWholeBuffer ? GBL_WRITE_ONLY_DISCARD : GBL_WRITE_ONLY, mipLevel, face); PixelUtil::bulkPixelConversion(src, myData); unlock(); } else if ((mProperties.getUsage() & TU_DEPTHSTENCIL) == 0) { mipLevel = Math::clamp(mipLevel, (UINT32)mipLevel, mProperties.getNumMipmaps()); face = Math::clamp(face, (UINT32)0, mProperties.getDepth() - 1); if(mProperties.getTextureType() == TEX_TYPE_3D) face = 0; D3D11RenderAPI* rs = static_cast(RenderAPICore::instancePtr()); D3D11Device& device = rs->getPrimaryDevice(); UINT subresourceIdx = D3D11CalcSubresource(mipLevel, face, mProperties.getNumMipmaps() + 1); UINT32 rowWidth = D3D11Mappings::getSizeInBytes(format, src.getWidth()); UINT32 sliceWidth = D3D11Mappings::getSizeInBytes(format, src.getWidth(), src.getHeight()); device.getImmediateContext()->UpdateSubresource(mTex, subresourceIdx, nullptr, src.getData(), rowWidth, sliceWidth); if (device.hasError()) { String errorDescription = device.getErrorDescription(); BS_EXCEPT(RenderingAPIException, "D3D11 device cannot map texture\nError Description:" + errorDescription); } BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_Texture); } else { BS_EXCEPT(RenderingAPIException, "Trying to write into a buffer with unsupported usage: " + toString(mProperties.getUsage())); } } void D3D11TextureCore::create1DTex() { UINT32 width = mProperties.getWidth(); int usage = mProperties.getUsage(); UINT32 numMips = mProperties.getNumMipmaps(); PixelFormat format = mProperties.getFormat(); bool hwGamma = mProperties.isHardwareGammaEnabled(); TextureType texType = mProperties.getTextureType(); // We must have those defined here assert(width > 0); // Determine which D3D11 pixel format we'll use HRESULT hr; DXGI_FORMAT d3dPF = D3D11Mappings::getPF(D3D11Mappings::getClosestSupportedPF(format, hwGamma), hwGamma); if (format != D3D11Mappings::getPF(d3dPF)) { BS_EXCEPT(RenderingAPIException, "Provided pixel format is not supported by the driver: " + toString(format)); } D3D11_TEXTURE1D_DESC desc; desc.Width = static_cast(width); desc.ArraySize = 1; desc.Format = d3dPF; desc.MiscFlags = 0; if((usage & TU_RENDERTARGET) != 0) { desc.Usage = D3D11_USAGE_DEFAULT; desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; desc.CPUAccessFlags = 0; desc.MipLevels = 1; } else if ((usage & TU_DEPTHSTENCIL) != 0) { desc.Usage = D3D11_USAGE_DEFAULT; desc.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE; desc.CPUAccessFlags = 0; desc.MipLevels = 1; } else { desc.Usage = D3D11Mappings::getUsage((GpuBufferUsage)usage); desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; desc.CPUAccessFlags = D3D11Mappings::getAccessFlags((GpuBufferUsage)usage); // Determine total number of mipmaps including main one (d3d11 convention) desc.MipLevels = (numMips == MIP_UNLIMITED || (1U << numMips) > width) ? 0 : numMips + 1; } if ((usage & TU_LOADSTORE) != 0) desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS; // Create the texture D3D11RenderAPI* rs = static_cast(RenderAPICore::instancePtr()); D3D11Device& device = rs->getPrimaryDevice(); hr = device.getD3D11Device()->CreateTexture1D(&desc, nullptr, &m1DTex); // Check result and except if failed if (FAILED(hr) || device.hasError()) { String errorDescription = device.getErrorDescription(); BS_EXCEPT(RenderingAPIException, "Error creating texture\nError Description:" + errorDescription); } hr = m1DTex->QueryInterface(__uuidof(ID3D11Resource), (void **)&mTex); if(FAILED(hr) || device.hasError()) { String errorDescription = device.getErrorDescription(); BS_EXCEPT(RenderingAPIException, "Can't get base texture\nError Description:" + errorDescription); } m1DTex->GetDesc(&desc); if(numMips != (desc.MipLevels - 1)) { BS_EXCEPT(RenderingAPIException, "Driver returned different number of mip maps than requested. " \ "Requested: " + toString(numMips) + ". Got: " + toString(desc.MipLevels - 1) + "."); } mDXGIFormat = desc.Format; mDimension = D3D11_SRV_DIMENSION_TEXTURE1D; // Create texture view if ((usage & TU_DEPTHSTENCIL) == 0) { ZeroMemory(&mSRVDesc, sizeof(mSRVDesc)); mSRVDesc.Format = desc.Format; mSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D; mSRVDesc.Texture1D.MipLevels = desc.MipLevels; hr = device.getD3D11Device()->CreateShaderResourceView(m1DTex, &mSRVDesc, &mShaderResourceView); if (FAILED(hr) || device.hasError()) { String errorDescription = device.getErrorDescription(); BS_EXCEPT(RenderingAPIException, "D3D11 device can't create shader resource view.\nError Description:" + errorDescription); } } } void D3D11TextureCore::create2DTex() { UINT32 width = mProperties.getWidth(); UINT32 height = mProperties.getHeight(); int usage = mProperties.getUsage(); UINT32 numMips = mProperties.getNumMipmaps(); PixelFormat format = mProperties.getFormat(); bool hwGamma = mProperties.isHardwareGammaEnabled(); UINT32 sampleCount = mProperties.getMultisampleCount(); TextureType texType = mProperties.getTextureType(); // We must have those defined here assert(width > 0 || height > 0); // Determine which D3D11 pixel format we'll use HRESULT hr; DXGI_FORMAT d3dPF = D3D11Mappings::getPF(D3D11Mappings::getClosestSupportedPF(format, hwGamma), hwGamma); if (format != D3D11Mappings::getPF(d3dPF)) { BS_EXCEPT(RenderingAPIException, "Provided pixel format is not supported by the driver: " + toString(format)); } D3D11_TEXTURE2D_DESC desc; desc.Width = static_cast(width); desc.Height = static_cast(height); desc.ArraySize = 1; desc.Format = d3dPF; desc.MiscFlags = 0; if((usage & TU_RENDERTARGET) != 0) { desc.Usage = D3D11_USAGE_DEFAULT; desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; desc.CPUAccessFlags = 0; desc.MipLevels = 1; DXGI_SAMPLE_DESC sampleDesc; D3D11RenderAPI* rs = static_cast(RenderAPICore::instancePtr()); rs->determineMultisampleSettings(sampleCount, d3dPF, &sampleDesc); desc.SampleDesc = sampleDesc; if (texType == TEX_TYPE_CUBE_MAP) { BS_EXCEPT(NotImplementedException, "Cube map not yet supported as a render target."); // TODO: Will be once I add proper texture array support } } else if((usage & TU_DEPTHSTENCIL) != 0) { desc.Usage = D3D11_USAGE_DEFAULT; desc.BindFlags = D3D11_BIND_DEPTH_STENCIL; desc.CPUAccessFlags = 0; desc.MipLevels = 1; DXGI_SAMPLE_DESC sampleDesc; D3D11RenderAPI* rs = static_cast(RenderAPICore::instancePtr()); rs->determineMultisampleSettings(sampleCount, d3dPF, &sampleDesc); desc.SampleDesc = sampleDesc; if (texType == TEX_TYPE_CUBE_MAP) { BS_EXCEPT(NotImplementedException, "Cube map not yet supported as a depth stencil target."); // TODO: Will be once I add proper texture array support } } else { desc.Usage = D3D11Mappings::getUsage((GpuBufferUsage)usage); desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; desc.CPUAccessFlags = D3D11Mappings::getAccessFlags((GpuBufferUsage)usage); // Determine total number of mipmaps including main one (d3d11 convention) desc.MipLevels = (numMips == MIP_UNLIMITED || (1U << numMips) > width) ? 0 : numMips + 1; DXGI_SAMPLE_DESC sampleDesc; sampleDesc.Count = 1; sampleDesc.Quality = 0; desc.SampleDesc = sampleDesc; } if (texType == TEX_TYPE_CUBE_MAP) { desc.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE; desc.ArraySize = 6; } if ((usage & TU_LOADSTORE) != 0) desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS; // Create the texture D3D11RenderAPI* rs = static_cast(RenderAPICore::instancePtr()); D3D11Device& device = rs->getPrimaryDevice(); hr = device.getD3D11Device()->CreateTexture2D(&desc, nullptr, &m2DTex); // Check result and except if failed if (FAILED(hr) || device.hasError()) { String errorDescription = device.getErrorDescription(); BS_EXCEPT(RenderingAPIException, "Error creating texture\nError Description:" + errorDescription); } hr = m2DTex->QueryInterface(__uuidof(ID3D11Resource), (void **)&mTex); if(FAILED(hr) || device.hasError()) { String errorDescription = device.getErrorDescription(); BS_EXCEPT(RenderingAPIException, "Can't get base texture\nError Description:" + errorDescription); } m2DTex->GetDesc(&desc); if(numMips != (desc.MipLevels - 1)) { BS_EXCEPT(RenderingAPIException, "Driver returned different number of mip maps than requested. " \ "Requested: " + toString(numMips) + ". Got: " + toString(desc.MipLevels - 1) + "."); } mDXGIFormat = desc.Format; // Create shader texture view if((usage & TU_DEPTHSTENCIL) == 0) { ZeroMemory(&mSRVDesc, sizeof(mSRVDesc)); mSRVDesc.Format = desc.Format; if((usage & TU_RENDERTARGET) != 0) { if (sampleCount > 1) { mSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS; mSRVDesc.Texture2D.MostDetailedMip = 0; mSRVDesc.Texture2D.MipLevels = desc.MipLevels; } else { mSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; mSRVDesc.Texture2D.MostDetailedMip = 0; mSRVDesc.Texture2D.MipLevels = desc.MipLevels; } } else { switch (texType) { case TEX_TYPE_CUBE_MAP: mSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE; mSRVDesc.TextureCube.MipLevels = desc.MipLevels; mSRVDesc.TextureCube.MostDetailedMip = 0; break; case TEX_TYPE_2D: mSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; mSRVDesc.Texture2D.MostDetailedMip = 0; mSRVDesc.Texture2D.MipLevels = desc.MipLevels; break; } } mDimension = mSRVDesc.ViewDimension; hr = device.getD3D11Device()->CreateShaderResourceView(m2DTex, &mSRVDesc, &mShaderResourceView); if (FAILED(hr) || device.hasError()) { String errorDescription = device.getErrorDescription(); BS_EXCEPT(RenderingAPIException, "D3D11 device can't create shader resource view.\nError Description:" + errorDescription); } } else { if (sampleCount > 1) mDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS; else mDimension = D3D11_SRV_DIMENSION_TEXTURE2D; } } void D3D11TextureCore::create3DTex() { UINT32 width = mProperties.getWidth(); UINT32 height = mProperties.getHeight(); UINT32 depth = mProperties.getDepth(); int usage = mProperties.getUsage(); UINT32 numMips = mProperties.getNumMipmaps(); PixelFormat format = mProperties.getFormat(); bool hwGamma = mProperties.isHardwareGammaEnabled(); // We must have those defined here assert(width > 0 && height > 0 && depth > 0); // Determine which D3D11 pixel format we'll use HRESULT hr; DXGI_FORMAT d3dPF = D3D11Mappings::getPF( D3D11Mappings::getClosestSupportedPF(format, hwGamma), hwGamma); if (format != D3D11Mappings::getPF(d3dPF)) { BS_EXCEPT(RenderingAPIException, "Provided pixel format is not supported by the driver: " + toString(format)); } D3D11_TEXTURE3D_DESC desc; desc.Width = static_cast(width); desc.Height = static_cast(height); desc.Depth = static_cast(depth); desc.Format = d3dPF; desc.MiscFlags = 0; if ((mProperties.getUsage() & TU_RENDERTARGET) != 0) { desc.Usage = D3D11_USAGE_DEFAULT; desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; desc.CPUAccessFlags = 0; desc.MipLevels = 1; } else if ((mProperties.getUsage() & TU_DEPTHSTENCIL) != 0) { desc.Usage = D3D11_USAGE_DEFAULT; desc.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE; desc.CPUAccessFlags = 0; desc.MipLevels = 1; } else { desc.Usage = D3D11Mappings::getUsage((GpuBufferUsage)usage); desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; desc.CPUAccessFlags = D3D11Mappings::getAccessFlags((GpuBufferUsage)usage); // Determine total number of mipmaps including main one (d3d11 convention) desc.MipLevels = (numMips == MIP_UNLIMITED || (1U << numMips) > std::max(std::max(width, height), depth)) ? 0 : numMips + 1; } if ((usage & TU_LOADSTORE) != 0) desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS; // Create the texture D3D11RenderAPI* rs = static_cast(RenderAPICore::instancePtr()); D3D11Device& device = rs->getPrimaryDevice(); hr = device.getD3D11Device()->CreateTexture3D(&desc, nullptr, &m3DTex); // Check result and except if failed if (FAILED(hr) || device.hasError()) { String errorDescription = device.getErrorDescription(); BS_EXCEPT(RenderingAPIException, "Error creating texture\nError Description:" + errorDescription); } hr = m3DTex->QueryInterface(__uuidof(ID3D11Resource), (void **)&mTex); if(FAILED(hr) || device.hasError()) { String errorDescription = device.getErrorDescription(); BS_EXCEPT(RenderingAPIException, "Can't get base texture\nError Description:" + errorDescription); } // Create texture view m3DTex->GetDesc(&desc); if (mProperties.getNumMipmaps() != (desc.MipLevels - 1)) { BS_EXCEPT(RenderingAPIException, "Driver returned different number of mip maps than requested. " \ "Requested: " + toString(mProperties.getNumMipmaps()) + ". Got: " + toString(desc.MipLevels - 1) + "."); } mDXGIFormat = desc.Format; mDimension = D3D11_SRV_DIMENSION_TEXTURE3D; if ((usage & TU_DEPTHSTENCIL) == 0) { ZeroMemory(&mSRVDesc, sizeof(mSRVDesc)); mSRVDesc.Format = desc.Format; mSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D; mSRVDesc.Texture3D.MostDetailedMip = 0; mSRVDesc.Texture3D.MipLevels = desc.MipLevels; hr = device.getD3D11Device()->CreateShaderResourceView(m2DTex, &mSRVDesc, &mShaderResourceView); if (FAILED(hr) || device.hasError()) { String errorDescription = device.getErrorDescription(); BS_EXCEPT(RenderingAPIException, "D3D11 device can't create shader resource view.\nError Description:" + errorDescription); } } } void* D3D11TextureCore::map(ID3D11Resource* res, D3D11_MAP flags, UINT32 mipLevel, UINT32 face, UINT32& rowPitch, UINT32& slicePitch) { D3D11_MAPPED_SUBRESOURCE pMappedResource; pMappedResource.pData = nullptr; mipLevel = Math::clamp(mipLevel, (UINT32)mipLevel, mProperties.getNumMipmaps()); face = Math::clamp(face, (UINT32)0, mProperties.getDepth() - 1); if (mProperties.getTextureType() == TEX_TYPE_3D) face = 0; D3D11RenderAPI* rs = static_cast(RenderAPICore::instancePtr()); D3D11Device& device = rs->getPrimaryDevice(); mLockedSubresourceIdx = D3D11CalcSubresource(mipLevel, face, mProperties.getNumMipmaps() + 1); device.getImmediateContext()->Map(res, mLockedSubresourceIdx, flags, 0, &pMappedResource); if (device.hasError()) { String errorDescription = device.getErrorDescription(); BS_EXCEPT(RenderingAPIException, "D3D11 device cannot map texture\nError Description:" + errorDescription); } UINT32 bytesPerPixel = PixelUtil::getNumElemBytes(mProperties.getFormat()); rowPitch = pMappedResource.RowPitch / bytesPerPixel; slicePitch = pMappedResource.DepthPitch / bytesPerPixel; return pMappedResource.pData; } void D3D11TextureCore::unmap(ID3D11Resource* res) { D3D11RenderAPI* rs = static_cast(RenderAPICore::instancePtr()); D3D11Device& device = rs->getPrimaryDevice(); device.getImmediateContext()->Unmap(res, mLockedSubresourceIdx); if (device.hasError()) { String errorDescription = device.getErrorDescription(); BS_EXCEPT(RenderingAPIException, "D3D11 device unmap resource\nError Description:" + errorDescription); } } void* D3D11TextureCore::mapstagingbuffer(D3D11_MAP flags, UINT32 mipLevel, UINT32 face, UINT32& rowPitch, UINT32& slicePitch) { // Note: I am creating and destroying a staging resource every time a texture is read. // Consider offering a flag on init that will keep this active all the time (at the cost of double memory). // Reading is slow operation anyway so I don't believe doing it as we are now will influence it much. if(!mStagingBuffer) createStagingBuffer(); D3D11RenderAPI* rs = static_cast(RenderAPICore::instancePtr()); D3D11Device& device = rs->getPrimaryDevice(); device.getImmediateContext()->CopyResource(mStagingBuffer, mTex); return map(mStagingBuffer, flags, face, mipLevel, rowPitch, slicePitch); } void D3D11TextureCore::unmapstagingbuffer() { unmap(mStagingBuffer); SAFE_RELEASE(mStagingBuffer); } void* D3D11TextureCore::mapstaticbuffer(PixelData lock, UINT32 mipLevel, UINT32 face) { UINT32 sizeOfImage = lock.getConsecutiveSize(); mLockedSubresourceIdx = D3D11CalcSubresource(mipLevel, face, mProperties.getNumMipmaps()+1); mStaticBuffer = bs_new(lock.getWidth(), lock.getHeight(), lock.getDepth(), lock.getFormat()); mStaticBuffer->allocateInternalBuffer(); return mStaticBuffer->getData(); } void D3D11TextureCore::unmapstaticbuffer() { UINT32 rowWidth = D3D11Mappings::getSizeInBytes(mStaticBuffer->getFormat(), mStaticBuffer->getWidth()); UINT32 sliceWidth = D3D11Mappings::getSizeInBytes(mStaticBuffer->getFormat(), mStaticBuffer->getWidth(), mStaticBuffer->getHeight()); D3D11RenderAPI* rs = static_cast(RenderAPICore::instancePtr()); D3D11Device& device = rs->getPrimaryDevice(); device.getImmediateContext()->UpdateSubresource(mTex, mLockedSubresourceIdx, nullptr, mStaticBuffer->getData(), rowWidth, sliceWidth); if (device.hasError()) { String errorDescription = device.getErrorDescription(); BS_EXCEPT(RenderingAPIException, "D3D11 device cannot map texture\nError Description:" + errorDescription); } if(mStaticBuffer != nullptr) bs_delete(mStaticBuffer); } void D3D11TextureCore::createStagingBuffer() { D3D11RenderAPI* rs = static_cast(RenderAPICore::instancePtr()); D3D11Device& device = rs->getPrimaryDevice(); switch (mProperties.getTextureType()) { case TEX_TYPE_1D: { D3D11_TEXTURE1D_DESC desc; m1DTex->GetDesc(&desc); desc.BindFlags = 0; desc.MiscFlags = 0; desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ; desc.Usage = D3D11_USAGE_STAGING; device.getD3D11Device()->CreateTexture1D(&desc, NULL, (ID3D11Texture1D**)(&mStagingBuffer)); } break; case TEX_TYPE_2D: case TEX_TYPE_CUBE_MAP: { D3D11_TEXTURE2D_DESC desc; m2DTex->GetDesc(&desc); desc.BindFlags = 0; desc.MiscFlags = 0; desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ; desc.Usage = D3D11_USAGE_STAGING; device.getD3D11Device()->CreateTexture2D(&desc, NULL, (ID3D11Texture2D**)(&mStagingBuffer)); } break; case TEX_TYPE_3D: { D3D11_TEXTURE3D_DESC desc; m3DTex->GetDesc(&desc); desc.BindFlags = 0; desc.MiscFlags = 0; desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ; desc.Usage = D3D11_USAGE_STAGING; device.getD3D11Device()->CreateTexture3D(&desc, NULL, (ID3D11Texture3D**)(&mStagingBuffer)); } break; } } TextureViewPtr D3D11TextureCore::createView(const SPtr& texture, const TEXTURE_VIEW_DESC& desc) { return bs_shared_ptr(new (bs_alloc()) D3D11TextureView(texture, desc)); } }