using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BansheeEngine { [SerializeObject] public class DebugData { public int val3; public int val4; public float fltVal; public bool boolVal; public string strVal; public Color colVal; public Vector2 vec2Val; public Vector3 vec3Val; public Vector4 vec4Val; public Component cmp1; public Texture2D tex1; } public class Debug_Component1 : Component { public int value1; public int value2; public int[] intArray = new int[1]; public DebugData data; } }