using BansheeEngine; namespace BansheeEditor { public class HierarchyWindow : EditorWindow { private GUISceneTreeView treeView; [MenuItem("Windows/Hierarchy", ButtonModifier.CtrlAlt, ButtonCode.H)] private static void OpenHierarchyWindow() { OpenWindow(); } protected override LocString GetDisplayName() { return new LocEdString("Hierarchy"); } private void OnInitialize() { GUIScrollArea scrollArea = new GUIScrollArea(); GUI.AddElement(scrollArea); treeView = new GUISceneTreeView(); scrollArea.Layout.AddElement(treeView); } private void OnEditorUpdate() { treeView.Update(); } } }