using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BansheeEngine; namespace BansheeEditor { public class InspectableGameObjectRef : InspectableObjectBase { private GameObject propertyValue; private GUIGameObjectField guiField; private bool isInitialized; public InspectableGameObjectRef(string title, InspectableFieldLayout layout, SerializableProperty property) : base(title, layout, property) { } private void Initialize(int layoutIndex) { if (property.Type == SerializableProperty.FieldType.GameObjectRef) { guiField = new GUIGameObjectField(property.InternalType, new GUIContent(title)); guiField.OnChanged += OnFieldValueChanged; layout.AddElement(layoutIndex, guiField); } isInitialized = true; } protected override bool IsModified() { if (!isInitialized) return true; GameObject newPropertyValue = property.GetValue(); if (propertyValue != newPropertyValue) return true; return base.IsModified(); } protected override void Update(int layoutIndex) { base.Update(layoutIndex); if (!isInitialized) Initialize(layoutIndex); propertyValue = property.GetValue(); if (guiField != null) guiField.Value = propertyValue; } private void OnFieldValueChanged(GameObject newValue) { property.SetValue(newValue); } } }