using System.Runtime.CompilerServices; namespace BansheeEngine { public static class Builtin { public static SpriteTexture WhiteTexture { get { return Internal_GetWhiteTexture(); } } public static Shader DiffuseShader { get { return Internal_GetDiffuseShader(); } } [MethodImpl(MethodImplOptions.InternalCall)] private static extern SpriteTexture Internal_GetWhiteTexture(); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Shader Internal_GetDiffuseShader(); } }