using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; namespace BansheeEngine { public class Material : Resource { public Material() { Internal_CreateInstance(this, IntPtr.Zero); } public Material(Shader shader) { IntPtr nativeShader = IntPtr.Zero; if (shader != null) nativeShader = shader.GetCachedPtr(); Internal_CreateInstance(this, nativeShader); } public Shader Shader { get { return Internal_GetShader(mCachedPtr); } set { IntPtr nativeShader = IntPtr.Zero; if (value != null) nativeShader = value.GetCachedPtr(); Internal_SetShader(mCachedPtr, nativeShader); } } public void SetFloat(string name, float value) { Internal_SetFloat(mCachedPtr, name, value); } public void SetVector2(string name, Vector2 value) { Internal_SetVector2(mCachedPtr, name, value); } public void SetVector3(string name, Vector3 value) { Internal_SetVector3(mCachedPtr, name, value); } public void SetVector4(string name, Vector4 value) { Internal_SetVector4(mCachedPtr, name, value); } public void SetMatrix3(string name, Matrix3 value) { Internal_SetMatrix3(mCachedPtr, name, value); } public void SetMatrix4(string name, Matrix4 value) { Internal_SetMatrix4(mCachedPtr, name, value); } public void SetColor(string name, Color value) { Internal_SetColor(mCachedPtr, name, value); } public void SetTexture2D(string name, Texture2D value) { IntPtr texturePtr = IntPtr.Zero; if (value != null) texturePtr = value.GetCachedPtr(); Internal_SetTexture2D(mCachedPtr, name, texturePtr); } public void SetTexture3D(string name, Texture3D value) { IntPtr texturePtr = IntPtr.Zero; if (value != null) texturePtr = value.GetCachedPtr(); Internal_SetTexture3D(mCachedPtr, name, texturePtr); } public void SetTextureCube(string name, TextureCube value) { IntPtr texturePtr = IntPtr.Zero; if (value != null) texturePtr = value.GetCachedPtr(); Internal_SetTextureCube(mCachedPtr, name, texturePtr); } public float GetFloat(string name) { return Internal_GetFloat(mCachedPtr, name); } public Vector2 GetVector2(string name) { return Internal_GetVector2(mCachedPtr, name); } public Vector3 GetVector3(string name) { return Internal_GetVector3(mCachedPtr, name); } public Vector4 GetVector4(string name) { return Internal_GetVector4(mCachedPtr, name); } public Matrix3 GetMatrix3(string name) { return Internal_GetMatrix3(mCachedPtr, name); } public Matrix4 GetMatrix4(string name) { return Internal_GetMatrix4(mCachedPtr, name); } public Color GetColor(string name) { return Internal_GetColor(mCachedPtr, name); } public Texture2D GetTexture2D(string name) { return Internal_GetTexture2D(mCachedPtr, name); } public Texture3D GetTexture3D(string name) { return Internal_GetTexture3D(mCachedPtr, name); } public TextureCube GetTextureCube(string name) { return Internal_GetTextureCube(mCachedPtr, name); } public Material Clone() { return Internal_Clone(mCachedPtr); } [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_CreateInstance(Material instance, IntPtr shader); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Shader Internal_GetShader(IntPtr nativeInstance); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetShader(IntPtr nativeInstance, IntPtr shader); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetFloat(IntPtr nativeInstance, string name, float value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetVector2(IntPtr nativeInstance, string name, Vector2 value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetVector3(IntPtr nativeInstance, string name, Vector3 value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetVector4(IntPtr nativeInstance, string name, Vector4 value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetMatrix3(IntPtr nativeInstance, string name, Matrix3 value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetMatrix4(IntPtr nativeInstance, string name, Matrix4 value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetColor(IntPtr nativeInstance, string name, Color value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetTexture2D(IntPtr nativeInstance, string name, IntPtr value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetTexture3D(IntPtr nativeInstance, string name, IntPtr value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetTextureCube(IntPtr nativeInstance, string name, IntPtr value); [MethodImpl(MethodImplOptions.InternalCall)] private static extern float Internal_GetFloat(IntPtr nativeInstance, string name); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Vector2 Internal_GetVector2(IntPtr nativeInstance, string name); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Vector3 Internal_GetVector3(IntPtr nativeInstance, string name); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Vector4 Internal_GetVector4(IntPtr nativeInstance, string name); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Matrix3 Internal_GetMatrix3(IntPtr nativeInstance, string name); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Matrix4 Internal_GetMatrix4(IntPtr nativeInstance, string name); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Color Internal_GetColor(IntPtr nativeInstance, string name); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Texture2D Internal_GetTexture2D(IntPtr nativeInstance, string name); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Texture3D Internal_GetTexture3D(IntPtr nativeInstance, string name); [MethodImpl(MethodImplOptions.InternalCall)] private static extern TextureCube Internal_GetTextureCube(IntPtr nativeInstance, string name); [MethodImpl(MethodImplOptions.InternalCall)] private static extern Material Internal_Clone(IntPtr nativeInstance); } }