using System; using System.Runtime.CompilerServices; namespace BansheeEngine { public sealed class TextureCube : Texture { // For internal use by the runtime private TextureCube() { } public TextureCube(PixelFormat format, int width, int height, TextureUsage usage = TextureUsage.Default, int numSamples = 1, bool hasMipmaps = false, bool gammaCorrection = false) { Internal_CreateInstance(this, format, width, height, usage, numSamples, hasMipmaps, gammaCorrection); } public PixelData GetPixels(CubeFace face = CubeFace.PositiveX, int mipLevel = 0) { return Internal_GetPixels(mCachedPtr, face, mipLevel); } public void SetPixels(PixelData data, CubeFace face = CubeFace.PositiveX, int mipLevel = 0) { Internal_SetPixels(mCachedPtr, data, face, mipLevel); } public AsyncOp GetGPUPixels(CubeFace face = CubeFace.PositiveX, int mipLevel = 0) { return Internal_GetGPUPixels(mCachedPtr, face, mipLevel); } [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_CreateInstance(TextureCube instance, PixelFormat format, int width, int height, TextureUsage usage, int numSamples, bool hasMipmaps, bool gammaCorrection); [MethodImpl(MethodImplOptions.InternalCall)] private static extern PixelData Internal_GetPixels(IntPtr thisPtr, CubeFace face, int mipLevel); [MethodImpl(MethodImplOptions.InternalCall)] private static extern AsyncOp Internal_GetGPUPixels(IntPtr thisPtr, CubeFace face, int mipLevel); [MethodImpl(MethodImplOptions.InternalCall)] private static extern void Internal_SetPixels(IntPtr thisPtr, PixelData data, CubeFace face, int mipLevel); } public enum CubeFace { PositiveX = 0, NegativeX = 1, PositiveY = 2, NegativeY = 3, PositiveZ = 4, NegativeZ = 5, } }