#pragma once #include "BsScriptEditorPrerequisites.h" #include "BsScriptObject.h" #include "BsScriptHandleSlider.h" #include "BsHandleSliderDisc.h" #include "BsVector3.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for HandleSliderDisc. */ class BS_SCR_BED_EXPORT ScriptHandleSliderDisc : public ScriptObject { public: SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "HandleSliderDisc") protected: /** * @copydoc ScriptHandleSliderBase::getSlider */ virtual HandleSlider* getSlider() const override { return mSlider; } /** * @copydoc ScriptHandleSliderBase::destroyInternal */ virtual void destroyInternal() override; private: ScriptHandleSliderDisc(MonoObject* instance, const Vector3& normal, float radius, bool fixedScale); ~ScriptHandleSliderDisc(); HandleSliderDisc* mSlider; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CreateInstance(MonoObject* instance, Vector3 normal, float radius, bool fixedScale); static void internal_GetDelta(ScriptHandleSliderDisc* nativeInstance, float* value); static void internal_GetStartAngle(ScriptHandleSliderDisc* nativeInstance, float* value); static void internal_SetCutoffPlane(ScriptHandleSliderDisc* nativeInstance, float value, bool enabled); }; }