#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptManager.h" namespace BansheeEngine { /** * @brief Handles initialization/shutdown of the script systems and * loading/refresh of engine-specific assemblies. */ class BS_SCR_BE_EXPORT EngineScriptLibrary : public ScriptLibrary { public: EngineScriptLibrary(); /** * @copydoc ScriptLibrary::initialize */ void initialize() override; /** * @copydoc ScriptLibrary::reload */ void reload() override; /** * @copydoc ScriptLibrary::destroy */ void destroy() override; private: bool mScriptAssembliesLoaded; }; }