#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsMeshData.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for BoneWeight. */ class BS_SCR_BE_EXPORT ScriptBoneWeight : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "BoneWeight") /** * @brief Unboxes a boxed managed BoneWeight struct and returns * the native version of the structure. */ static BoneWeight unbox(MonoObject* obj); /** * @brief Boxes a native BoneWeight struct and returns * a managed object containing it. */ static MonoObject* box(const BoneWeight& value); private: ScriptBoneWeight(MonoObject* instance); }; }