#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsColor.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for ScriptColor. */ class BS_SCR_BE_EXPORT ScriptColor : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Color") /** * @brief Unboxes a boxed managed Color struct and returns * the native version of the structure. */ static Color unbox(MonoObject* obj); /** * @brief Boxes a native Color struct and returns * a managed object containing it. */ static MonoObject* box(const Color& value); private: ScriptColor(MonoObject* instance); }; }