#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for Debug. */ class BS_SCR_BE_EXPORT ScriptDebug : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Debug") private: ScriptDebug(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_log(MonoString* message); static void internal_logWarning(MonoString* message); static void internal_logError(MonoString* message); }; }