#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptResource.h" #include "BsScriptObject.h" #include "BsFont.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for Font. */ class BS_SCR_BE_EXPORT ScriptFont : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Font") /** * @copydoc ScriptResourceBase::getNativeHandle */ HResource getNativeHandle() const override { return mFont; } /** * @copydoc ScriptResourceBase::setNativeHandle */ void setNativeHandle(const HResource& resource) override; private: friend class ScriptResourceManager; ScriptFont(MonoObject* instance, const HFont& font); /** * @copydoc ScriptObjectBase::_onManagedInstanceDeleted */ void _onManagedInstanceDeleted() override; HFont mFont; }; /** * @brief Interop class between C++ & CLR for CharRange. */ class BS_SCR_BE_EXPORT ScriptCharRange : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "CharRange") private: ScriptCharRange(MonoObject* instance); }; }