#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptResource.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for GUISkin. */ class BS_SCR_BE_EXPORT ScriptGUISkin : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUISkin") ScriptGUISkin(MonoObject* instance, const HGUISkin& skin); /** * @copydoc ScriptResourceBase::getNativeHandle */ HResource getNativeHandle() const override { return mSkin; } /** * @copydoc ScriptResourceBase::setNativeHandle */ void setNativeHandle(const HResource& resource) override; /** * @brief Returns the native internal GUI skin resource. */ HGUISkin getGUIUSkinHandle() const { return mSkin; } private: /** * @copydoc ScriptObjectBase::_onManagedInstanceDeleted */ void _onManagedInstanceDeleted() override; HGUISkin mSkin; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CreateInstance(MonoObject* instance); static MonoObject* internal_GetStyle(ScriptGUISkin* thisPtr, MonoString* name); static void internal_SetStyle(ScriptGUISkin* thisPtr, MonoString* name, ScriptGUIElementStyle* style); static void internal_RemoveStyle(ScriptGUISkin* thisPtr, MonoString* name); static MonoArray* internal_GetStyleNames(ScriptGUISkin* thisPtr); }; }