#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsHString.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for HString. */ class BS_SCR_BE_EXPORT ScriptHString : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "LocString") /** * @brief Returns the wrapped native HString. */ const HString& getInternalValue() const { return mString; } private: ScriptHString(MonoObject* instance, const HString& string); HString mString; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, MonoString* identifier, UINT32 tableId); static void internal_setParameter(ScriptHString* nativeInstance, UINT32 idx, MonoString* value); static void internal_getValue(ScriptHString* nativeInstance, MonoString** value); }; }