#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptResource.h" #include "BsScriptObject.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for ManagedResource. */ class BS_SCR_BE_EXPORT ScriptManagedResource : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ManagedResource") ScriptManagedResource(MonoObject* instance, const HManagedResource& resource); /** * @copydoc ScriptResourceBase::getNativeHandle */ HResource getNativeHandle() const override { return mResource; } /** * @copydoc ScriptResourceBase::setNativeHandle */ void setNativeHandle(const HResource& resource) override; private: friend class ScriptResourceManager; /** * @copydoc ScriptObjectBase::beginRefresh */ virtual ScriptObjectBackup beginRefresh() override; /** * @copydoc ScriptObjectBase::endRefresh */ virtual void endRefresh(const ScriptObjectBackup& backupData) override; /** * @copydoc ScriptObjectBase::_createManagedInstance */ virtual MonoObject* _createManagedInstance(bool construct) override; /** * @copydoc ScriptObjectBase::_onManagedInstanceDeleted */ void _onManagedInstanceDeleted() override; HManagedResource mResource; String mNamespace; String mType; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance); }; }