#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptResource.h" #include "BsMaterial.h" #include "BsVector2.h" #include "BsVector3.h" #include "BsVector4.h" #include "BsMatrix3.h" #include "BsMatrix4.h" #include "BsColor.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for Material. */ class BS_SCR_BE_EXPORT ScriptMaterial : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Material") /** * @copydoc ScriptResourceBase::getNativeHandle */ HResource getNativeHandle() const override { return mMaterial; } /** * @copydoc ScriptResourceBase::setNativeHandle */ void setNativeHandle(const HResource& resource) override; /** * @brief Returns the wrapped native material handle. */ HMaterial getMaterialHandle() const { return mMaterial; } private: friend class ScriptResourceManager; ScriptMaterial(MonoObject* instance, const HMaterial& material); /** * @copydoc ScriptObjectBase::_onManagedInstanceDeleted */ void _onManagedInstanceDeleted() override; HMaterial mMaterial; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CreateInstance(MonoObject* instance, ScriptShader* shader); static MonoObject* internal_Clone(ScriptMaterial* nativeInstance); static MonoObject* internal_GetShader(ScriptMaterial* nativeInstance); static void internal_SetShader(ScriptMaterial* nativeInstance, ScriptShader* shader); static void internal_SetFloat(ScriptMaterial* nativeInstance, MonoString* name, float value); static void internal_SetVector2(ScriptMaterial* nativeInstance, MonoString* name, Vector2 value); static void internal_SetVector3(ScriptMaterial* nativeInstance, MonoString* name, Vector3 value); static void internal_SetVector4(ScriptMaterial* nativeInstance, MonoString* name, Vector4 value); static void internal_SetMatrix3(ScriptMaterial* nativeInstance, MonoString* name, Matrix3 value); static void internal_SetMatrix4(ScriptMaterial* nativeInstance, MonoString* name, Matrix4 value); static void internal_SetColor(ScriptMaterial* nativeInstance, MonoString* name, Color value); static void internal_SetTexture2D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture2D* value); static void internal_SetTexture3D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture3D* value); static void internal_SetTextureCube(ScriptMaterial* nativeInstance, MonoString* name, ScriptTextureCube* value); static float internal_GetFloat(ScriptMaterial* nativeInstance, MonoString* name); static Vector2 internal_GetVector2(ScriptMaterial* nativeInstance, MonoString* name); static Vector3 internal_GetVector3(ScriptMaterial* nativeInstance, MonoString* name); static Vector4 internal_GetVector4(ScriptMaterial* nativeInstance, MonoString* name); static Matrix3 internal_GetMatrix3(ScriptMaterial* nativeInstance, MonoString* name); static Matrix4 internal_GetMatrix4(ScriptMaterial* nativeInstance, MonoString* name); static Color internal_GetColor(ScriptMaterial* nativeInstance, MonoString* name); static MonoObject* internal_GetTexture2D(ScriptMaterial* nativeInstance, MonoString* name); static MonoObject* internal_GetTexture3D(ScriptMaterial* nativeInstance, MonoString* name); static MonoObject* internal_GetTextureCube(ScriptMaterial* nativeInstance, MonoString* name); }; }