#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptResource.h" #include "BsScriptObject.h" #include "BsPlainText.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for PlainText. */ class BS_SCR_BE_EXPORT ScriptPlainText : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "PlainText") /** * @copydoc ScriptResourceBase::getNativeHandle */ HResource getNativeHandle() const override { return mPlainText; } /** * @copydoc ScriptResourceBase::setNativeHandle */ void setNativeHandle(const HResource& resource) override; /** * @brief Returns the internal wrapped plain text resource. */ HPlainText getPlainTextHandle() const { return mPlainText; } private: friend class ScriptResourceManager; ScriptPlainText(MonoObject* instance, const HPlainText& plainText); /** * @copydoc ScriptObjectBase::_onManagedInstanceDeleted */ void _onManagedInstanceDeleted() override; HPlainText mPlainText; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, MonoString* text); static MonoString* internal_getText(ScriptPlainText* thisPtr); static void internal_setText(ScriptPlainText* thisPtr, MonoString* text); }; }