#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptResource.h" #include "BsPrefab.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for Prefab. */ class BS_SCR_BE_EXPORT ScriptPrefab : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Prefab") /** * @copydoc ScriptResourceBase::getNativeHandle */ HResource getNativeHandle() const override { return mPrefab; } /** * @copydoc ScriptResourceBase::setNativeHandle */ void setNativeHandle(const HResource& resource) override; /** * @brief Returns the internal wrapped prefab resource. */ HPrefab getPrefabHandle() const { return mPrefab; } private: friend class ScriptResourceManager; ScriptPrefab(MonoObject* instance, const HPrefab& prefab); /** * @copydoc ScriptObjectBase::_onManagedInstanceDeleted */ void _onManagedInstanceDeleted() override; HPrefab mPrefab; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_CreateInstance(MonoObject* instance, ScriptSceneObject* so); static MonoObject* internal_GetRoot(ScriptPrefab* instance); static MonoObject* internal_Instantiate(ScriptPrefab* instance); }; }