#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptRenderTarget.h" #include "BsPixelUtil.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for a single or multi RenderTexture using a 2D texture. */ class BS_SCR_BE_EXPORT ScriptRenderTexture2D : public ScriptObject < ScriptRenderTexture2D, ScriptRenderTargetBase > { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "RenderTexture2D") /** * @copydoc ScriptRenderTargetBase::getNativeValue */ RenderTargetPtr getNativeValue() const override { return mRenderTarget; } /** * @brief Returns the internal wrapped render texture. Returns null if this object * instead wraps a multi render target. */ RenderTexturePtr getRenderTexture() const; /** * @brief Returns the internal wrapped multi render texture. Returns null if this object * instead wraps a single render target. */ MultiRenderTexturePtr getMultiRenderTexture() const; private: ScriptRenderTexture2D(const RenderTargetPtr& target, bool isMulti, MonoObject* instance); RenderTargetPtr mRenderTarget; bool mIsMulti; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createDetailed(MonoObject* instance, PixelFormat format, UINT32 width, UINT32 height, UINT32 numSamples, bool gammaCorrection, bool createDepth, PixelFormat depthStencilFormat); static void internal_create(MonoObject* instance, MonoArray* colorSurfaces, MonoObject* depthStencilSurface); static void internal_getColorSurfaces(ScriptRenderTexture2D* thisPtr, MonoArray** value); static void internal_getDepthStencilSurface(ScriptRenderTexture2D* thisPtr, MonoObject** value); }; }