#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for Resources & GameResourceManager. */ class BS_SCR_BE_EXPORT ScriptResources : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Resources") private: ScriptResources(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static MonoObject* internal_Load(MonoString* path); static void internal_Unload(ScriptResourceBase* resourcePtr); static void internal_UnloadUnused(); }; }