#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for SceneManager. */ class BS_SCR_BE_EXPORT ScriptScene : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Scene") private: ScriptScene(MonoObject* instance); /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static MonoString* internal_LoadScene(MonoString* path); static void internal_ClearScene(); }; }