#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for ManagedSerializableDictionary. */ class BS_SCR_BE_EXPORT ScriptSerializableDictionary : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SerializableDictionary") /** * @brief Creates a new serializable dictionary interop object from the data in the * provided property. Caller must ensure the property references a System.Collections.Generic.Dictionary. */ static ScriptSerializableDictionary* create(const ScriptSerializableProperty* parentProperty); private: ScriptSerializableDictionary(MonoObject* instance, const ManagedSerializableTypeInfoDictionaryPtr& typeInfo); ManagedSerializableTypeInfoDictionaryPtr mTypeInfo; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static MonoObject* internal_createKeyProperty(ScriptSerializableDictionary* nativeInstance); static MonoObject* internal_createValueProperty(ScriptSerializableDictionary* nativeInstance); }; }