#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for ManagedSerializableFieldInfo. */ class BS_SCR_BE_EXPORT ScriptSerializableField : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SerializableField") /** * @brief Creates a new serializable field interop object that references a specific field on * a specific object. * * @param parentObject Instance of the parent object the field belongs to. * @param fieldInfo Information about the field. Caller must ensure the type * matches the type of the provided parent object. */ static ScriptSerializableField* create(MonoObject* parentObject, const ManagedSerializableFieldInfoPtr& fieldInfo); private: ScriptSerializableField(MonoObject* instance, const ManagedSerializableFieldInfoPtr& fieldInfo); ManagedSerializableFieldInfoPtr mFieldInfo; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static MonoObject* internal_createProperty(ScriptSerializableField* nativeInstance); static MonoObject* internal_getValue(ScriptSerializableField* nativeInstance, MonoObject* instance); static void internal_setValue(ScriptSerializableField* nativeInstance, MonoObject* instance, MonoObject* value); }; }