#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptResource.h" #include "BsShader.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for Shader. */ class BS_SCR_BE_EXPORT ScriptShader : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Shader") /** * @copydoc ScriptResourceBase::getNativeHandle */ HResource getNativeHandle() const override { return mShader; } /** * @copydoc ScriptResourceBase::setNativeHandle */ void setNativeHandle(const HResource& resource) override; /** * @brief Returns the native internal shader resource. */ HShader getShaderHandle() const { return mShader; } private: friend class ScriptResourceManager; ScriptShader(MonoObject* instance, const HShader& shader); /** * @copydoc ScriptObjectBase::_onManagedInstanceDeleted */ void _onManagedInstanceDeleted() override; HShader mShader; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_GetShaderParameters(ScriptShader* nativeInstance, MonoArray** outNames, MonoArray** outTypes); }; }