#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptResource.h" #include "BsScriptObject.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for SpriteTexture. */ class BS_SCR_BE_EXPORT ScriptSpriteTexture : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SpriteTexture") /** * @brief Returns the native wrapped sprite texture resource handle. */ const HSpriteTexture& getInternalValue() const { return mTexture; } /** * @copydoc ScriptResourceBase::getNativeHandle */ HResource getNativeHandle() const override { return mTexture; } /** * @copydoc ScriptResourceBase::setNativeHandle */ void setNativeHandle(const HResource& resource) override; /** * @brief Returns the native internal sprite texture resource. */ static MonoObject* toManaged(const HSpriteTexture& texture); private: friend class ScriptResourceManager; ScriptSpriteTexture(MonoObject* instance, const HSpriteTexture& texture); /** * @copydoc ScriptObjectBase::_onManagedInstanceDeleted */ void _onManagedInstanceDeleted() override; HSpriteTexture mTexture; /************************************************************************/ /* CLR HOOKS */ /************************************************************************/ static void internal_createInstance(MonoObject* instance, MonoObject* texture, Vector2 offset, Vector2 scale); }; }