#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptObject.h" #include "BsVector2I.h" namespace BansheeEngine { /** * @brief Interop class between C++ & CLR for Vector2I. */ class BS_SCR_BE_EXPORT ScriptVector2I : public ScriptObject { public: SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Vector2I") /** * @brief Unboxes a boxed managed Vector2I struct and returns * the native version of the structure. */ static Vector2I unbox(MonoObject* obj); /** * @brief Boxes a native Vector2I struct and returns * a managed object containing it. */ static MonoObject* box(const Vector2I& value); private: ScriptVector2I(MonoObject* instance); }; }