#pragma once #include "CmPrerequisites.h" #include "CmRTTIType.h" #include "CmGpuProgramManager.h" #include "CmGLSLGpuProgram.h" namespace BansheeEngine { class BS_RSGL_EXPORT GLSLGpuProgramRTTI : public RTTIType { public: GLSLGpuProgramRTTI() { } virtual const String& getRTTIName() { static String name = "GLSLGpuProgram"; return name; } virtual UINT32 getRTTIId() { return TID_GL_GLSLGpuProgram; } virtual std::shared_ptr newRTTIObject() { return GpuProgramManager::instance().createEmpty("glsl", GPT_VERTEX_PROGRAM); } }; }