using System; using System.Runtime.CompilerServices; namespace BansheeEngine { public sealed class GUILayoutX : GUILayout { internal GUILayoutX(GUIArea parentArea) { Internal_CreateInstanceXFromArea(this, parentArea); } internal GUILayoutX(GUILayout parentLayout) { Internal_CreateInstanceXFromLayoutAdd(this, parentLayout); } internal GUILayoutX(GUILayout parentLayout, int index) { Internal_CreateInstanceXFromLayoutInsert(this, parentLayout, index); } } }