#pragma once #include "BsScriptEnginePrerequisites.h" #include "BsScriptGUIElement.h" namespace BansheeEngine { class BS_SCR_BE_EXPORT ScriptGUIProgressBar : public TScriptGUIElement { public: SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "GUIProgressBar") private: static void internal_createInstance(MonoObject* instance, MonoString* style, MonoArray* guiOptions); static void internal_setPercent(ScriptGUIProgressBar* nativeInstance, float percent); static float internal_getPercent(ScriptGUIProgressBar* nativeInstance); ScriptGUIProgressBar(MonoObject* instance, GUIProgressBar* progressBar); }; }