#include "$EDITOR$/GizmoCommon.bslinc" mixin SolidGizmoBase { mixin GizmoCommon; code { void vsmain( in float3 inPos : POSITION, in float3 inNormal : NORMAL, in float4 color : COLOR0, out float4 oPosition : SV_Position, out float3 oNormal : NORMAL, out float4 oColor : COLOR0) { oPosition = mul(gMatViewProj, float4(inPos.xyz, 1)); oNormal = inNormal; oColor = color; } float4 fsmain(in float4 inPos : SV_Position, in float3 normal : NORMAL, in float4 color : COLOR0) : SV_Target { float4 outColor = color * dot(normalize(normal), -gViewDir); outColor.a = color.a; return outColor; } }; };