#include "$EDITOR$/GizmoCommon.bslinc" shader WireGizmo { mixin GizmoCommon; raster { fill = wire; }; code { void vsmain( in float3 inPos : POSITION, in float4 color : COLOR0, out float4 oPosition : SV_Position, out float4 oColor : COLOR0) { oPosition = mul(gMatViewProj, float4(inPos.xyz, 1)); oColor = color; } float4 fsmain(in float4 inPos : SV_Position, in float4 color : COLOR0) : SV_Target { return color; } }; };