Manuals {#manuals} =============== [TOC] **Manuals for the C# API are a work in progress while the API is still in flux. They will be available in version 1.0!** - Getting started - Creating a project - Importing resources - Adding objects to scene - Adding components - Custom scripts - Playing the game - Building the game - Windows - Overview - Project - Library - Inspector - Scene - Hierarchy - Game - Log - Resources - Importing resources - Import options - Level creation - Scene object - Scene tools - Components - Prefab - Saving scene - Graphics - Camera - Light - Renderable - Shader - Material - Mesh - Texture - Physics - Colliders - Triggers - Rigidbody - Character controller - Physics mesh - Physics material - Joints - GUI - Font - GUISkin - GUIWidget - Localization - Building/publishing your game - Editor settings - Scripting - ScriptCode - Custom components - Log window - Inspector - Playing in editor - Scene loading - Prefabs - Graphics - Camera - Render targets - Renderable - Light - Texture - PixelUtility - Mesh - Material - Shader - Input - Raw input - Virtual input - Input configuration - GUI - Global GUI - GUI widgets - GUI panel - GUI layout - GUI elements - GUI skin - Localization (StringTable) - Font - Physics - Colliders - Triggers - Rigidbody - Character controller - Physics mesh - Physics material - Joints - Scene queries - Global options - Resources - General - Creating custom resources - Shaders - Simple shader example - BSLFX syntax - Utility - Time - Logging - Math - Cursor - Editor - Creating custom editor windows - Creating custom inspectors - Creating custom gizmos - Creating custom handles - Editor GUI elements - ProjectLibrary - Attributes - Undo/Redo - Selection - Editor input - Drag and drop - Serialization - General - Serialized properties - Helper windows - Dialog box - Progress bar - Color picker