| CI | Community | Support | | ------------- |-------------|--------| [![Build Status](https://travis-ci.org/GameFoundry/bsfExamples.svg?branch=master)](https://travis-ci.org/GameFoundry/bsfExamples) [![Build status](https://ci.appveyor.com/api/projects/status/wvb1erthd4pvehqr?svg=true)](https://ci.appveyor.com/project/BearishSun/bsfexamples) | [![Community](https://img.shields.io/discourse/https/discourse.bsframework.io/posts.svg)](https://discourse.bsframework.io) | [![Patreon](https://img.shields.io/badge/Donate-Patreon-orange.svg)](https://www.patreon.com/bePatron?c=1646501) [![Paypal](https://img.shields.io/badge/Donate-Paypal-blue.svg)](https://www.paypal.me/MarkoPintera/10) # Compile steps - Install git (https://git-scm.com) and CMake 3.12.4 or higher (https://cmake.org) - Ensure they are added to your *PATH* environment variable - Run the following commands in the terminal/command line: - `git clone https://github.com/GameFoundry/bsfExamples.git` - `cd bsfExamples` - `mkdir Build` - `cd Build` - `cmake -G "$generator$" ../` - Where *$generator$* should be replaced with any of the supported generators. Some common ones: - `Visual Studio 15 2017 Win64` - Visual Studio 2017 (64-bit build) - `Unix Makefiles` - `Ninja` - `Xcode` - See all valid generators: [cmake-generators](https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html) - Build the project using your chosen tool - Build files are in the `bsfExamples/Build` folder - Run the examples - Example binaries are placed in the `bsfExamples/Build/bin` folder # Examples * Audio - Demonstrates how to import audio clips and use audio sources and listeners. * CustomMaterials - Demonstrates how to use custom materials that override vertex, surface and lighting aspects of the renderer. * Decals - Demonstrates how to project decal textures onto other surfaces. * GUI - Demonstrates how to use the built-in GUI system. Demoes a variety of basic controls, the layout system and shows how to use styles to customize the look of GUI elements. * LowLevelRendering - Demonstrates how to use the low-level rendering system to manually issue rendering commands. This is similar to using DirectX/OpenGL/Vulkan, except it uses bs::framework's platform-agnostic rendering layer. * Particles - Demonstrates how to use the particle system to render traditional billboard particles, 3D mesh particles and GPU simulated particles. * PhysicallyBasedRendering - Demonstrates the physically based renderer using the built-in shaders & lighting by rendering an object in a HDR environment. * Physics - Demonstrates the use of variety of physics related components, including a character controller, rigidbodies and colliders. * SkeletalAnimation - Demonstrates how to import an animation clip and animate a 3D model using skeletal (skinned) animation.