# Target if(WIN32) add_executable(Audio WIN32 "Main.cpp") else() add_executable(Audio "Main.cpp") endif() # Working directory set_target_properties(Audio PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "$(OutDir)") # Libraries ## Local libs target_link_libraries(Audio Common) # Plugin dependencies add_engine_dependencies(Audio) add_dependencies(Audio bsfFBXImporter bsfFontImporter bsfFreeImgImporter) # IDE specific set_property(TARGET Audio PROPERTY FOLDER Examples) # Precompiled header & Unity build conditional_cotire(Audio)